There’s a pretty interesting topic on /r/windows10 today. Someone is having problems with Superhot VR edition. Basically his savegame got corrupted somehow and unfortunately the broken file is already up in the cloud.
What doest that mean? According to Microsoft support you have to “play the game again”. Ouch.
On Steam whenever you’re having problems with syncing your saved games the program actually asks you if you want to use the local saved games or the cloud ones. But not on Microsoft store, if something goes wrong you’re screwed.
Here is a fresh video from Microsoft! Can’t wait to play this one :D
YouTube gameplay video below:
Holy shit Age of Empires IV has just been announced by Microsoft at Gamescom. That’s not all! Relic Entertainment is developing the game with them (Company of Heroes, Dawn of War RTS series). Check out the launch trailer below.
Here is what Microsoft said:
At gamescom 2017, we celebrated the 20-year anniversary of the Age of Empires franchise, shared some exciting news on Age of Empires: Definitive Edition and announced our plans for a brand-new title – Age of Empires IV. In case you missed it, the full broadcast is available to watch online, with our top news listed below.
Trailer on YouTube:
Say what you want about Windows 10 but I can’t wait for this one! Microsoft wants Windows 10 to be “the best gaming operating system ever,” and Game Mode is about to come out in around a month or two with the Creators Update.
At first gamers speculated Game Mode would only affect Universal Windows Apps. That’s not the case: Microsoft plans to make the games you buy from Steam or GOG or other platforms run better, too.
“Game Mode will work both with UWP games as well as Win32-based games,” Kevin Gammill, a partner group program manager for Xbox, told PC Gamer in an interview on Tuesday.
“I will say that it’s likely that we’ll be able to eke out a little bit more performance on the UWP side with some games, essentially because of the way Win32’s architected vs. the way UWP’s architected. Specifically, there’s no way at the platform level to really know where a game starts and stops…. You could have a number of Windows services running, we don’t know if that’s part of the game or not, that the game’s calling into. UWP is more of a contained package, and you know where it starts and stops. Knowing what the contained package is may be of some extra benefit, may be slightly better than Win32 from a performance perspective. But no question, Game Mode can see huge perf benefits for both Win32 and UWP.“
Game Mode focuses on the two pieces of hardware you’d likely expect: your CPU and GPU. Gammill explained that when you run a game, it’s naturally given a percentage of the GPU cycles, while the background gets another percentage. “At the platform level we can tweak that,” he said. Turn Game Mode on, and when a game is in the foreground, “we’re going to bias GPU cycles to your game, versus the background pass,” he explained.
“If you have Lightroom in the background doing some kind of math-intensive, GPU-intensive conversion, and that’s taking up a lot of cycles, and then you have your game in the foreground, and all of a sudden you give your game what was—and I’ll make these numbers up—90% of your GPU [and increase that] up to 98%, Lightroom running in the background will slow down. That may seem like an obvious statement, but some people don’t think it all the way through.”
What Game Mode is doing with the CPU is a bit more complicated. Microsoft is tackling “thread contention,” which you can think of as every service and application on your PC vying for processor time and resources (eg, L1/L2/L3 cache) to complete its task.
“Depending on your machine configuration, what software you have running on the machines, what system services you have running, you could have threads running across all your cores making the machine relatively hot,” Gammill said. “And then when you have a game running on top of that, depending on how the game is architected, sometimes those threads can contend from a resource perspective with what’s going on in the system. So essentially what we’re doing with Game Mode is allocating a number of threads that will be for the game only, and the rest of the threads for the system only.”
Gammill said that in working on thread contingencies, they’ve been able to make performance more consistent. Games don’t have to contend with other services running on the same threads, so when the game suddenly needs more CPU power—perhaps due to a spike in AI-driven enemies on screen—it has plenty of headroom.
At launch, Game Mode will be easy to turn on and off through the Game Bar (Windows key + G, if you have it enabled through the Xbox app). Microsoft is also working on a whitelist of games that will benefit from Game Mode, which it’s filling out by testing on a variety of systems. Eventually, Game Mode will be able to switch on automatically when it detects one of those games, but the whitelist will start out empty in the upcoming Windows Insider build.
Microsoft stressed several times that this is just the beginning for Game Mode, and that performance should improve as the team continues to iterate on it. “This is not one of those features where we ship it, we high five, and move on,” Gammill said. “This is one of those features where this is really phase one, and we want it to get better after we ship the Creators update. Not only waiting for the next big Windows release, but as the Creators update continues to mature in the marketplace as well.”
Source: PC Gamer
The brand new Windows 10 Creators Update is just around the corner. It will have some special gaming features, and it’s nearly ready to roll-out.
There will be a new insider build (so it is not stable) in the upcoming week and it’s going to have the mysterious “Game Mode” on it! The improvement won’t be fully functional until later releases, but Microsoft has at last shed some light on what it is: it’ll fine-tune your PC to speed up gaming performance by disabling some background processes (in both Win 32 and UWP games).
Both PC and Xbox One will receive Xbox Live upgrades that help you connect to friends on social networks (is anyone even using that on the PC?), a more social-friendly Activity Feed, better tools for Clubs and looking-for-group posts, and the option to start your own Arena tournaments in games like Killer Instinct and World of Tanks.
Sounds nice and lets hope it won’t have much problems on the release day. Windows 10 Creators Update is coming out in March 2017.
Well this is not a game but you do need Windows OS to play most of the games on the PC. Here is a nice offer from OCK-CDKeys! If you order the key now you will get 2 random games for free from the store!
Edit: Use the coupon UNPWR to get the price even lower!
I think they have finally realized that selling games on their own, buggy, slow and unpopular Windows Store is a really bad idea. They have changed their mind and said that they will be selling their PC games on Steam, maybe including those titles that have Xbox Play Anywhere (buy once on console, play on PC too) thing?
Phil Spencer, head of the Xbox team at Microsoft, was talking on GameSpot stream during the E3. He said:
“I don’t think Valve’s hurt by not having Microsoft’s first-party games in their store right now. They’re doing incredibly well.”
Accordingly, Spencer said that Microsoft:
“Microsoft will ship games on Steam again.”
I don’t know about you guys but I would be more than happy to play Gears of War 4 in coop with friends on Steam! The employee did not say which games would be sold on Steam, nor when they would appear.
The E3 starts today guys, in case you have no idea when, here are the time zones for the following days!
EA E3 2016 conference times – Sunday June 12th
- Europe: 10pm (CEST)
- West Coast US: 1pm (PDT)
- East Coast US: 4pm (EDT)
Bethesda E3 2016 conference times – Sunday June 12th
- Europe: 4.00am (CEST, Monday)
- West Coast US: 7.00pm (PDT, Sunday)
- East Coast US: 10.00pm (EDT, Sunday)
Microsoft E3 2016 conference times – Monday June 13th
- Europe: 6.30pm (CEST)
- West Coast US: 9.30am (PDT)
- East Coast US: 12.30pm (EDT)
PC Gaming Show E3 2016 conference times – Monday June 13th
- Europe: 8:30pm (CEST)
- West Coast US: 11.30am (PDT)
- East Coast US: 2:30pm (EDT)
Ubisoft E3 2015 conference times – Monday June 13th
- Europe: 10pm (CEST)
- West Coast US: 1pm (PDT)
- East Coast US: 4pm (EDT)
Sony E3 2016 conference times – Tuesday June 14th
- Europe: 3am (CEST, Tuesday)
- West Coast US: 6pm (PDT, Monday)
- East Coast US: 9pm (EDT, Monday)
Nintendo E3 2016 conference times – Tuesday June 14th
- Europe: 6pm (CEST)
- West Coast US: 9am (PDT)
- East Coast US: 12pm (EDT)