Gabe Newell: Modders absolutely need to be compensated

Remember the last time when Valve tried to introduce paid mods on Steam? It didn’t go well and it did not survive contact with the PC gaming community. When the proposal was announced in April 2015 with The Elder Scrolls V: Skyrim as a pilot game it mostly got negative feedback. Shortly after that Valve removed the feature altogether. To some gamers the notion of paying modders for their work was contrary to the spirit of modding. Many suggested a donation scheme for Steam Workshop modders as an alternative to traditional pricing.

Gabe Newell discusses VR Thursday alongside Joe Ludwig (left) and Matt Brown.

“We underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop,” Valve’s Alden Kroll wrote at the time. “We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.”

“… modders create a lot of value, and we think that … absolutely they need to be compensated, they’re creating value and the degree to which they’re not being accurately compensated is a bug in the system, right? It’s just inserting noise into it,” said Gabe Newell. “You want to have efficient ways so that the people who are actually creating value are the people that money is flowing to.”

The Skyrim situation was a mess. It was not the right place to launch that specific thing and we did some sort of ham-handed, stupid things in terms of how we rolled it out,” he said. “EJ [Valve’s Erik Johnson] basically said we just need to back off of this for now, but the fundamental concept of ‘the gaming community needs to reward the people who are creating value’ is pretty important, right? … the degree to which Valve helps contribute to efficiency in the system is one of the ways in which we’re adding value to the system as a whole. So, you know, we have to just figure out how to do it in a way that makes customers happy and that they buy into it, it makes creators happy because they feel like the system is rational and is rewarding the right people for the work that they do. Does that make sense?”

Skyrim gave us a ton of information. But there was also a little bit of ‘That burner is hot. Maybe we wait awhile before we put our fingers on that burner again.'”

By |2017-02-11T11:35:45+00:00February 11th 18:16, 2017|Categories: Entertainment, Games, News, OMG!1, Steam, Steam Flaws, Steam Updates|Tags: , , , , , , |1 Comment

Bethesda to release it’s own launcher to sell mods?

Apparently there is an alpha version of a launcher for Bethesda games. It has Fallout 4 creation kit and even a Mods tab at the top. Check out some screenshots:

Do we really need another game launcher aside from Steam, Origin, UPlay, Battle.net, GOG (optional)? They really want to sell those mods, we all know how it turned out last time they pushed it on Steam

What do you think about the new Bethesda launcher?

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Source: Found on NeoGAF.

Valve listens… at least for now.

Here’s good news guys. Few days ago Gabe Newell showed up on reddit, acting like he doesn’t know what the big deal is about.

Gabe Newell

On Thursday I was flying back from LA. When I landed, I had 3,500 new messages. Hmmm. Looks like we did something to piss off the Internet.

Yesterday I was distracted as I had to see my surgeon about a blister in my eye (#FuchsDystrophySucks), but I got some background on the paid mods issues.

So here I am, probably a day late, to make sure that if people are pissed off, they are at least pissed off for the right reasons.

People went very vocal in comments stating that they don’t want purchasable modifications, not only Skyrim but in general.

So yesterday at late night (European time zone) Valve announced that they are removing the paid mods from the Workshop and that everyone who bought mods will get a full refund immediately.

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Now community is divided between those who lost all hope in Valve (about time?) and those who went back to praising them as saviors of the PC gaming.

Don’t get me wrong, it’s good that they listen but remember that every business just wants to earn money and they have realized how wrong they have fucked up this time and reverted it. Did you know that because of that messed up idea Skyrim lost over 10% of positive reviews on Steam? I’m sure Bethesda wasn’t happy.

We’ve won this one guys, we’ll see what comes next. Too bad they didn’t listen when they started charging us more for games in Europe in 2008…