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Maxis (kinda) admits servers are not needed for individual cities

So yesterday Maxis general manager Lucy Bredshaw made a blog post. I guess she had to answer to all the new information that popped up lately

So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn’t fit with our vision. We did not focus on the “single city in isolation” that we have delivered in past SimCities. We recognize that there are fans – people who love the original SimCity – who want that. But we’re also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality. The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.

Ok, so they don’t care about their long-time fans… That’s cool though, cause they thought of the people who love always always DRM instead. That’s nice :)
And also, there’s apparently tons of advantages with always-online DRM, compared to offer both a social online experience and a solid single player experience. She names just a few in her blog post:



Maxis insider: SimCity servers not necessary!

As you all know SimCity have suffered massive server issues since launch.
While players have been begging for an offline mode, EA representatives have been abundantly clear that this simply isn’t possible. Maxis’ studio head, Lucy Bradshaw, has told both Polygon and Kotaku that they “offload a significant amount of the calculations to our servers”, and that it would take “a significant amount of engineering work from our team to rewrite the game” for single player.

A SimCity developer has got in touch with RPS to tell them that at least the first of these statements is not true. He claimed that the server is not handling calculations for non-social aspects of running the game, and that engineering a single-player mode would require minimal effort.