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Gabe Newell discussed the difference between silently discounting a game and making a big sale. When they quietly lowered prices, they found it to be elastic (sales increase proportionally, so the overall revenue remains the same), but…
“The sale is a highly promoted event that has ancillary media like comic books and movies associated with it. We do a 75 percent price reduction, our Counter-Strike experience tells us that our gross revenue would remain constant. Instead what we saw was our gross revenue increased by a factor of 40. Not 40 percent, but a factor of 40. Which is completely not predicted by our previous experience with silent price variation.“
This experiment was successfully repeated with a third party game, and the result is the non-stop flow of heavy discounts you’ll now see on Steam. It’s no coincidence that the already massively discounted GTA games, being priced at 75% for all of them ever is the number one best selling title on Steam.
Now a little more about discovery of the difference between saying something is “free” and saying it’s “free to play”. Newell’s explanation is not entirely clear, but it seems that the latter implies some greater level of content and long-term support for players. He says:
“The most recent thing that also is really puzzling is that we made products available for free on numerous occasions, without significantly impacting the audience size. We recently said, we’re now going to do something different, we’re not only going to signal that it’s free but we’re going to say, ‘it’s free to play,’ which is not really a pricing signal, even though that’s what you would ordinarily think it is. And our user base for our first product that we made free to play, Team Fortress 2, increased by a factor of five. That doesn’t make sense if you’re trying to think of it purely as a pricing phenomenon.
Why is free and free to play so different? Well then you have to start thinking about how value creation actually occurs, and what it is that people are valuing, and what the statement that something is free to play implies about the future value of the experience that they’re going to have.”
And being free to play, rather than simply free, seems to bring with it profit. Newell reports that since TF2 has become free to play, they’re seeing a conversion rate of players of 20 to 30 percent, going from getting the product free, to spending money on hats, etc. Why? No one yet knows. Gabe continues:
“We don’t understand what’s going on. All we know is we’re going to keep running these experiments to try and understand better what it is that our customers are telling us. And there are clearly things that we don’t understand because a simple analysis of these statistics implies very contradictory yet reproducible results. So clearly there are things that we don’t understand, and we’re trying to develop theories for them.”
Make sure to read the rest of Geek Wire’s transcription, which also includes thoughts on piracy, and Valve’s impressive success in Russia.
Source: Rock Paper Shotgun
One of the guys who got into DOTA 2 beta has decided to share with the rest of the world by leaking the client to the public. Most notable are some strings found in the game’s files that point to a microtransaction driven, free-to-play model similar to what Valve’s own Team Fortress 2 currently employs. This text seems to imply that you’ll be able to spend real-world money to buy bundles, gear, tools, and effects, though any mention of paying to unlock individual heroes is suprisingly absent.
Valve has previously stated that they’re looking to finish the game before they commit to any particular pricing model, but this newly revealed info seems to indicate that they’re at least prototyping a microtransaction-driven system internally.
Other snippets of code have revealed a list of game modes and mentoring features. Included among the game modes are Single Draft, All Random, Random Draft, Captains Draft, Captains Mode, Death Mode, and Easy Mode. The mentoring system, which Valve has touted heavily as one of the most important community features, will allow players to gain karma and levels for writing hero guides or taking players under their wing.
The game’s spell icons have also surfaced, courtesy of Cyborg Matt. A lot of these are probably still placeholders. As if that weren’t enough, someone’s been uploading all of the game’s sound files to YouTube, organized by hero. To finish off this massive leak, forum users at PlayDota.com have gotten their hands on an exhaustive list of hero backstories.
Dota 2 is currently slated for release on the Windows and Mac PCs sometime in 2012, with a public beta expected to start within a matter of weeks.
The guy who leaked the beta is TsunamiNori and he’s probably fucked at the moment. Although he’s probably not from the US so he might not get sued. Here’s his Steam profile.
Source: gameranx and reddit
APB Steam refund update
25/09/2010 in Digital Distribution, News
If you bought APB from Steam, apparently EA are now offering a free game as a refund. Valve put up a brick wall, but EA are making up for the fact that customer who bought their game ended up with nothing to show for it.
If you contact them through this site, and tell them you’d like another game to replace APB, they will give you any game currently available on the EA Store. I don’t think that they will let you get preorders, but it’s worth a shot.
You can pick from the likes of Mass Effect 2, Dragon Age: Origins, Spore, The Saboteur, Burnout Paradise: The Ultimate Box, Battlefield: Bad Company 2 and all sorts of other stuff.
Thanks to CHooligans for the heads up.
Peter Molyneux’s (the maker of Dungeon Keeper, Black & White and a lot more games) son asks for Half-Life 3:
The Steam Wallet, Steamworks’ newest feature, is now available for public testing. With Steam Wallet, you can add value to your Steam account using any of the payment methods supported by Steam. Funds in your Steam Wallet may then be used to buy any item available on the Steam store, or combined with other payment methods to make a purchase.
To check out the beta in Steam client simply click here:
steam://storeurl/steamaccount/addfunds
If you would like to test in your browser, please visit:
http://store.steampowered.com/steamaccount/addfunds/
To help Valve test this new feature, now in beta, click here and follow the instructions available there. Remember, even in beta, purchases are real (no refunds). You should only fund with money you actually plan to use on Steam. And as always, please report any feedback here on the forums.
Here are some of our concerns:
1) Where are the money stored? Is Steam suddenly a bank?
2) What security measures did Valve take to actually prevent hijacking accounts in order to steal money (imagine sending Steam funds to your friends in the future)?
I’m sure you guys will find a lot more concerns although it may lead to good stuff like Steam Cards being distributed very soon just like on iTunes (like cards worth $5, $10, $15 etc.).
Update:
Recent changes to the Steam Subscriber Agreement say that the funds cannot be transferred to a different account (or refunded, for that matter).
As Gabe Newell told in last PC Gamer magazine issue Valve Software is going to release another Left 4 Dead game “quickly and unpredictably”…
“I’m convinced that at some point we will do it again” said Newell. Gabe claims that shocking their fans gives them a lot of fun but it’s also very scary. Why you may ask? It’s pretty obvious at this point, remember the fans reaction when Left 4 Dead 2 came out? It came out only a year after the first Left 4 Dead game.
It’s been 10 months “already” since Left 4 Dead 2 release.

Source: Gamezilla
Apprently Valve is about to release their “version” of DOTA very soon, they already registered the DOTA mark (see here) and few hours ago they registered DOTA 1 and DOTA 2 marks.
Do you think Valve should produce the whole trilogy? I personally think that’s not such a good idea because I don’t want another Left 4 Dead series…I mean the content, re-playability and all of course both games are very different.
Team17 and Valve Software bring you bonus Team Fortress 2 items if you buy Worms Reloaded prior to Thursday Sept 2nd!