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Anyone got Red Orchestra 2? Here’s how the game looked like 1 year ago:
At the moment everyone who already has the game knows that this is 100% bullshit, the game is almost completly unplayable, it crashes for many people and works like shit (just Google/look on Red Orchestra 2 forums for FPS drops, stability problems and “rogame.exe not responding”). I have no idea what happened, I thought a great developer like TripWire Interactive wouldn’t fuck this up but unfortunately they did. The game doesn’t even look like on the video above and it runs a lot worse even on very powerful rigs.
Here are some random shots (Medium mixed with Ultra settings):
How did they fuck up such a great engine like Unreal Engine 3.0+ it’s beyond me, most of the games on it work amazingly good even on consoles – Borderlands, Bulletstorm, Batman Arkham Asylum, Gears of War series and many more. So right now all we can do is wait…for another patch…
Oh and here’s a video from March 2011, look how drastically the game changed (looks a lot more like what we have today but the GUI is still better):
Roswell, GA, August 13, 2010: Tripwire Interactive is delighted to announce that it will be publishing “Dwarfs”, a hugely addictive casual game from Power of Two for PC and Xbox. Dwarfs has already won the Game of the Year title at the Swedish Game Awards 2010, as well as the Pwnage Award at its native Gotland Game Awards. The game, like all great casual games, is really simple to pick up – but provides an almost infinite range of challenges, from a 15 minute arcade game to the challenge of managing your ever-growing horde of Dwarfs as they explore and mine an underground world of almost unlimited size.
“When we were looking at the possibility of a publisher, we wouldn’t settle for anything but the very best” according to Robin Flodin, co-founder of Power of Two. “During the discussions with Tripwire Interactive, it was evident we had found what we were looking for. With their extensive experience in games and publishing – both in retail and online – as well as their fresh take on marketing and sales, having Tripwire as our publisher quickly became a no-brainer.”
"We met the team in Gotland in 2009 and loved what they were doing" said Alan Wilson, Vice President of Tripwire Interactive. "Since then, Dwarfs has started stacking up awards and has now become a full-featured game, which is great fun and maddeningly addictive – which has been proven by how hard it is to get people here in the office to stop playing it and get back to work! "
Wanna try it? Download the open beta now!
About the game:
Dwarfs is a single-player casual game for PC and Xbox, providing endless hours of addictive entertainment. The aim is simple enough – guide your Dwarfs to mine the caves around your home base, find the gold, minerals and treasure – and try and keep them out of trouble! Dwarfs just tend to keep digging, following only their lust for more gold. So they will dig into water and lava, threatening your home. If that wasn’t enough, they keep finding all sorts of nasty little monsters that have to be dealt with too. The player can build walls, dynamite holes in the floor, or turn earth to stone in an effort to prevent disaster. But in the end, success or failure will depend on the player’s skill at directing his ever-growing army of dwarfs! And if the basic modes aren’t enough, there is a complete sandbox, where you can create your own challenges – and a “Defend the Town Hall” mode where clearing out waves of enemies becomes the biggest challenge.
Key features:
The game will be available on Steam and in stores from Fall 2010. For further information on the game visit the team’s website: po2games.com or, if you are going to GamesCom/GDC Europe, you can see a Beta version of the game in Hall 6.1 booth 52a/b. You will also be able to play it on the Tripwire booth at PAX in Seattle.