Valve updates Steam’s account policy, you can now access your games while banned!

I can’t believe they finally did it. A lot of gamers were questioning why it wasn’t possible to access games in offline mode in Steam while an account was suspended or banned, but the real news is that you already can, Valve just never told anyone.

What’s more? Your games aren’t limited to offline mode.

While Valve doesn’t have a lot of legal lingo surrounding the use of their digital distribution service, they do make it known in the subscriber agreement consent form…

“Valve may terminate your Account or a particular Subscription for any conduct or activity that Valve believes is illegal, constitutes a Cheat, or which otherwise negatively affects the enjoyment of Steam by other Subscribers.”

One user put that clause to the test and was banned, however, he later found out that he wasn’t completely blocked out of accessing his games because of a recent policy update in Steam for account access, which has now been deemed as "account locking" instead of "account banning". According to a Steam volunteer moderator, he makes it clear that…

“Steam support stopped disabling Steam accounts a bit more than two months ago. This has been replaced with "account locking": you still have access to your games, but some restrictions are applied to your account (no trading, no cd key activation, no purchase allowed, etc.).”

He provides proof of this with screenshots of an account being banned but still having access to games in offline or online mode:

 

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This means that gamers who have been banned either for fraudulent or nefarious purposes with the intent to use their Steam account for other activities other than gaming like an upstanding member of the interactive entertainment community, can still access the games they paid for.

There are simply restrictions added to the account but the content you paid for is content you still have access to.

Valve actually offers quite a bit of leeway in using their service, so getting banned is not something that’s particularly easy to do so long as you follow the rules. There are, however, some rare exceptions where tertiary license agreements are put into place for Steam games, particularly, EA’s games on Steam, where an EA EULA for a [now absent] product on Steam basically outlines the same sort of restrictions you would find on Origin. Of course, since it’s Steam, there’s no worries about "losing entitlements" or having third-party software scan your PC for you.

Valve’s head honcho, Gabe Newell, recently spoke out against these sort of practices that EA is using for Origin, saying that as the service stands right now it’s just not up to par to where it should be for consumers and gamers, and it’s just not doing anything super-well at the moment. It’s kind of hard to argue against that point.

At least gamers who went off the deep end and managed to get banned can still play their games and access the content on both Steam and Origin. So, in that regards, it’s a win-win situation for gamers no matter which digital distribution service you use.

However Steam’s official support representative has stated that:

“Games registered to suspended accounts will no longer be accessible; even in offline mode."

Of course, the support didn’t clarify if this applies retroactively for suspended accounts or the distinction between a suspended account or a locked account, so we’re awaiting official word from Valve on the matter.

Source: Cinemablend

Is Valve turning into EA in terms of banning?

Interesting info was posted on reddit today, according to one of the users he got banned by Mike Blaszczak (Valve employee) on the official Steam Forums for a suggestion he made towards his behavior on the forums, here’s the full story:

I’ll try to keep this as short as possible. Someone posted a thread in the Steam forums asking for help with an issue related to a game they had bought, asking for a response from Valve.

As it happens, and as everyone knows, Valve only responds to these problems in the form of support tickets.

Nevertheless, Valve employee MikeBlaszczak responded with absolutely no information, but moved the thread to the General Steam Forum.. without even mentioning that the proper way to handle the problem is a support ticket.

When the thread got moved, I mentioned that the only way it would get taken care of was through a support ticket. And, I did make a remark about how the Valve employee should have mentioned as much.

What I didn’t expect was that I would get my post deleted and an instant -2 point infraction from Mr. Ballsack for stating such a thing.

I admit, I was a bit annoyed after that, and I made another reply pretty much restating what I had said before.. that the only way they will find help is if they submit a ticket. And I did restate my surprise that the official valve employee response (which is quite a rare thing on those forums) failed to mention the actual helpful solution.

Bam.

Banned.

Am I right or wrong in wanting to stand up for this? I think this is the very definition of unfair treatment no matter how you look at it, but at this point it seems like I have no choice but to let it go.

What would you do?

Well if the story is real, that’s some bullshit behavior right there. Anyway, stay tuned for more giveaways today on our Steam group!

VAC banned by a Valve employee?

A Facepunch Studios forums user claims that he was banned by a Valve Employee for using a SourceMod plugin to activate some console cvars in the game itself (if you don’t know what SourceMod is it’s basically a plugin that’s being used on 99% of Source Engine games, you can do a lot of kinky stuff if you have admin rights and proper plugins…).

Anyway here’s this guy’s post:

I was using the speedhacking exploit with sourcemod on a random TF2 server. This guy http://steamcommunity.com/id/professorfarnsworth/ was there, and someone said “Al, don’t you work for valve? can’t you ban this guy?” and he said “yeah, hold on” and I figured they were just trying to scare me into leaving, and he went in spectate. Then about 5 mins later he came back and said “There, I got him banned, just wait a few mins” and I said “Vac bans take weeks.” and someone else said “I thought they take months?” and then I suddenly was kicked from the server with the VAC popup thing saying that this is a secure server and i’ve been previously banned for acheating infraction.

He was in this server: TheMaCHinE.org – Advanced Teamplay [HLStatsX]

Does anyone know if they’re allowed to do this? Will a VAC ban like this not get changed just like other VAC bans?

Before you say that I should have gotten banned, this goes against what VAC is designed to do. VAC checks for a program altering the EXE or core DLL files of the game, and then has a delayed ban. There are not supposed to be manual vac bans, I used to believe.

I used a plugin – sourcemod, to make the client think that it is the server and allow certain cvars to be changed, which allowed me to use speedhacks USING CONSOLE COMMANDS and not a third-party program or DLL. This VAC ban was unfair and should not have happened.

Original thread on Facepunch Studios in here.

Do you think Valve has the ability to manually VAC ban Steam accounts?

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Switzerland Bans Violent Games

flag-Switzerland.svg

The Swiss National Council has officially enforced a law that will lead to banning of any violent video game. The ruling has not been revealed yet, but it will be confirmed once the Swiss government reveals the requirements. However, the most likeliest series of things to come will be a ban on the distribution, production, and sale of any games that are rated PEGI 16+ and PEGI 18+.

 

 

 

News thanks to MapMan – Source: The Gaming Scene

Modern Warfare 2: Get your game or money back!

As we find out recently Online Key Store is sending out new sets of cd-keys for the game so that people who bought it from their store can easily re-activate their game once more on Steam.

Also G2Play is refunding (according to their response on Twitter):

http://twitter.com/G2PLAYSHOP/status/5916068001

So if you bought your key somewhere else and you’ve lost your game please do not hesitate and ask for a refund or a new key. And do not be afraid to use online key stores in the future – things like that happen but we cannot let Valve threat people with removing games and such.

Have fun playing!

Update:

Here’s a cool screenshot thanks to Rad86N:

Microsoft bans 600,000 modded 360s

People in the console modding community are well aware that in general, console manufacturers look down upon them. Microsoft, Sony and Nintendo have all stated numerous times they do not endorse modding, and with the advent of online play becoming so important, keeping the playing field equal for everybody is an important concern. Instead of "Punkbuster for the console," the typical approach is to ban people from service. As of this week, Microsoft has done just that on a mass scale, banning over 600,000 Xbox Live accounts in the U.S. and Canada.

The bans won’t stop there, either. Rumors indicate Microsoft is aiming to shut off upward of 1 million consoles before the end of the year — it seems likely that the company may target Europe or another large region next. This hasn’t made things easy on Microsoft’s call center, which is getting inundated with calls from angry customers. Microsoft’s goal is to get all modded consoles off their network to cut down on piracy.

Not all hope is lost for the shunned, though. It seems that Redmond has gone after the console itself, and only prevented it from connecting to Xbox Live. The consoles still function, and the accounts in general appear to be still active, so if you are desperate for online play and don’t want to fight Microsoft on it, you can always buy another 360. That’s certainly not what many people want to hear, particularly those who view console modding as a right.

This mass banning will undoubtedly renew debates about whether or not hardware modifications should be permitted. Of course, since Xbox Live is an extended service, Microsoft certainly does reserve the right to kick people off — and this is an example of them demonstrating they are willing to let people go.

Source: TechSpot

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