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BioWare Cliche chart

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17:35
09/11/2009


slay

Estonia (Tier 2 / ex-Tier 3)

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Sol Invictus writes:

Though their games are original, well-written and fun, I’ve always found similarities in BioWare RPGs – particular clichés unique to their games and even a few of Obsidian’s. Inspired by JackSlack’s “Bioware Trope Chart” [link], currently work-in-progress, I decided to make my own chart based on my experience with their games over the years.

Bioware RPG Cliche Chart

Please note that the list I've created is rather tongue-in-cheek and takes none of the nuances of each game's narrative into proper account. Be sure to click the image for a larger version.

Update — Bioware's Patrick Weekes responded to a post on the official Mass Effect forums with some comments on the chart:

So I'm supposed to believe someone is smart enough to do a big Excel spreadsheet with color coding and stuff but not smart enough to know about Campbellian archetypes?

Yeah, guys, every BioWare game has the same plot! See, things are kind of normal, and then things change and you have to go out and do stuff, and you go to crazy weird places! Aaaaaand so yeah, totally the same story.

That's asinine.

The core idea isn't that bad — I sense that someone started out with a good concept, like "Hey, you go to four places a lot," and then they just decided to add some more filler rows to try to make a real zinger, except that when you actually read the cells, a lot of them are stretches.

In any event, the "intro, four planets, finale" structure is something we have used often for a few simple reasons:
..

continue reading here: http://hellforge.gameriot.com/…..iche-Chart

To play or not to play – what question is that?!

22:44
09/11/2009


Dragoon

Tier 1

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That made my laugh. It's ridicules how true it is you read the chart, especially as I played all them except for Dragon Age.
+1 karma for the post Laugh

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