- 2 Members.
- 32 Guests.
Here’s a cool news for all the space geeks:
“Video gaming has become one of the globe’s most popular pastimes. Fans say games are often educational, their detractors answer they are anything but. Might ESA have something to learn from gaming? A new Agency study says the answer is yes.
It comes from ESA’s Technology Observatory, which is tasked with scanning non-space sectors to look for developments with potential for spin-in or joint research. The study, Online Game Technology for Space Education and System Analysis, looks at potential applications of different online game-playing technologies from the simplest content-oriented games through to Massively Multiplayer Online (MMO) virtual worlds.
The study highlights a number of ways in which these technologies could benefit ESA aims: immersive environments based on these technologies could enhance collaborative working of project scientists and engineers. It was also recognised that exciting online games could prove an excellent tool for promoting space and supporting the teaching of science, technology, engineering and maths.
As part of the study, a video of a potential future game environment was produced, showing future human exploration of Jupiter’s ice moon Europa.
The Swiss National Council has officially enforced a law that will lead to banning of any violent video game. The ruling has not been revealed yet, but it will be confirmed once the Swiss government reveals the requirements. However, the most likeliest series of things to come will be a ban on the distribution, production, and sale of any games that are rated PEGI 16+ and PEGI 18+.
News thanks to MapMan – Source: The Gaming Scene
Green Man Gaming, a company located in the United Kingdom, is about to launch a digital download store for the PC with a difference, claiming its store will be able to offer "pre-owned" digital sales. "Previously the minute you had paid and downloaded your game it had no resale value", says Gian Luzio, Green Man’s COO. "This is extremely expensive for the gamer and does not encourage the consumer to try new genres or franchises. Our leading edge technology gives downloaded games a value that gamers can trade-in at any time".
You’re probably asking yourself? "how will this work", the COO says "We will pay significant royalties to the publisher each time the game is traded in perpetuity".
And the follow-up questions, like "how much will pre-owned games cost?" and "who’s going to determine the value of trade-ins?", sadly those are going to have to wait until Green Man launches sometime around March.
Chavez, in his weekly radio-TV show "Alo Presidente," called on Venezuelan manufacturers to make "educational" toys and dolls with cultural peoples’ features to replace capitalistic parts like the Barbie doll that "have nothing to do with our culture."
In expanding on his dislike of western toys and games — he already slammed Nintendo for promoting "selfishness, individualism and violence," Chavez Sunday took on the world’s top selling game console, Sony’s PlayStation.
"Those games they call ‘PlayStation’ are poison. Some games teach you to kill. They once put my face on a game, ‘you’ve got to find Chavez to kill him.‘"
He’s probably talking about Mercenaries 2 and finally says more about games that they "promote the need for cigarettes, drugs and alcohol so they can sell them".
I don’t know if I should laugh at that or what? :D

One of the UbuntuForums.org administrators – Matthew Helmke – created a poll concerning the most desired applications on the Ubuntu linux distribution.
The poll is meant to show Canonical in which direction Ubuntu should go. We can find several commercial apps in the poll, such as: Adobe Photoshop, World of Warcraft, Steam and Apple iTunes. These are the most desired applications for Ubuntu of all time.
However, there is a one empty space so that users could type in whatever application they want.
The thread about this poll is growing very fast, it reached 15 pages of replies in just one day.
The 2010 Game Developers Choice Awards, the highest honors in video game development, is beginning the announcement of its Special Awards for the tenth annual ceremony, taking place at GDC 2010 this March, and has named Valve co-founder Gabe Newell as the winner of this year’s Pioneer Award.
The Pioneer Award — originated by the Game Developers Choice Awards organizers at the 2008 Awards, and the first award to honor breakthrough figures in the game industry — celebrates those individuals responsible for developing a vital technology or game design at a crucial juncture in video game history, paving the way for the many who followed them.
This year, the Choice Awards Advisory Committee, which includes notables such as Ben Cousins (EA DICE), Harvey Smith (Arkane), Raph Koster (Metaplace), John Vechey (PopCap), Ray Muzyka (BioWare), Clint Hocking (Ubisoft), and others has voted to give the Pioneer Award to Valve’s Newell. He is being awarded for his work in co-creating the PC key digital download service Steam, and helping to make possible some of the most important video games of the past two decades – from the Half-Life series through Portal to Team Fortress and beyond.
According to TorrentFreak, Call of Duty: Modern Warfare 2 has been downloaded illegally nearly 4,100,000 times for PC in 2009, topping the list after only releasing just two months ago.
Provided these numbers are indeed accurate, Activision has potentially lost more than $245 million in sales on the PC version alone.
The Sims 3, Prototype, Need for Speed Shift, and Street Fighter IV help round off the top five for the year, all of which appeared on the PC platform.
New Super Mario Bros. Wii was the highest downloaded Wii title with 1,150,000 downloads.
The report notes the total download figures for this year double that of last year’s numbers, and that PC remains to be the target for torrent downloads, with more than three times that of the Wii and Xbox 360.
Source: IGN
Save big on your holiday shopping with Telltale
It’s that time of year again, and you’ve got someone on your holiday list who is impossible to shop for. Fortunately for you, the Telltale Store has some special holiday packages over on the gifts page! If you’re new to their site, they’ve got loads of games, comics, DVDs, and more in the Telltale store – and some extra-special deals on Monday, November 30th for Interloper subscribers, and also a couple of holiday-related perks to take advantage of right now, so read on!
People in the console modding community are well aware that in general, console manufacturers look down upon them. Microsoft, Sony and Nintendo have all stated numerous times they do not endorse modding, and with the advent of online play becoming so important, keeping the playing field equal for everybody is an important concern. Instead of "Punkbuster for the console," the typical approach is to ban people from service. As of this week, Microsoft has done just that on a mass scale, banning over 600,000 Xbox Live accounts in the U.S. and Canada.
The bans won’t stop there, either. Rumors indicate Microsoft is aiming to shut off upward of 1 million consoles before the end of the year — it seems likely that the company may target Europe or another large region next. This hasn’t made things easy on Microsoft’s call center, which is getting inundated with calls from angry customers. Microsoft’s goal is to get all modded consoles off their network to cut down on piracy.
Not all hope is lost for the shunned, though. It seems that Redmond has gone after the console itself, and only prevented it from connecting to Xbox Live. The consoles still function, and the accounts in general appear to be still active, so if you are desperate for online play and don’t want to fight Microsoft on it, you can always buy another 360. That’s certainly not what many people want to hear, particularly those who view console modding as a right.
This mass banning will undoubtedly renew debates about whether or not hardware modifications should be permitted. Of course, since Xbox Live is an extended service, Microsoft certainly does reserve the right to kick people off — and this is an example of them demonstrating they are willing to let people go.
Source: TechSpot
Modern Warfare 2 has long earned the ire of PC gamers for its lack of dedicated servers, but Infinity Ward has now announced that it’s taking away much more than control over hosting with the game in one long face-palm of a question and answer session. No servers, no console, no mods, no problem!
Infinity Ward needs to realize that talking to people in the PC community does not end well for the buzz around its game. The lack of dedicated servers was "announced" during an interview with a gaming podcast, and the interviewers were stunned into silence when they were basically told their community, as they knew it, was dead. They would have to learn to adapt to Infinity Ward controlling all aspects of the servers, or move onto another game.
More recently, Best Buy hosted an online chat between gamers and Mackey McCandlish and Ryan Lastimosa from Infinity Ward. The floor was open for questions, and the pair systematically crushed any hope that the PC version of the game would even attempt to make gamers happy, or allow for what the community has been taking for granted for years. We’re going to take a look at some of the more telling questions from this session, and give our thoughts on why this is bad, bad news.
Josh111: PC Question… What will the max amount of players per map be for PC multiplayer on IW.net
Vince-IW: 9v9